![]() ![]() My advice is just to play the game but don't spend any more money on it as it is a wasted investment when you know they are going to continue to screw things up. They are not bothered if players leave the game because of their decisions/changes because they believe others will replace them and as the game is nearer to the end of it's life cycle rather than the beginning they seem even less bothered. Unfortunately more often that not they seem to take the route of less effort even though it may not be best for game play. The developers took the lazy way out and just removed the delete defence option. There have been a number of suggestions to curb/limit HQ hopping that didn't involve stopping you releasing a HQ so I do not see that as a valid argument. This way guilds are allowed to change their mind and we avoid adding loopholes for ghosts (assuming something more is done to stop them later.). (it won't stop ghosts from dissolving and reforming to avoid this restriction but it doesn't make things easier) Once the HQ is released you cannot choose a new landing in that province till after calculation. ![]() HQ can only be released if it is the last sector owned by the guild in the province. Personally I'd be fine with a HQ release function but it'd need conditions in order to prevent abuse: If you allow unlimited "HQ release" then it makes it easier for "ghost" guilds as you won't need to dissolve and reform, just take and drop and take again. You can't just add a "release HQ" button without restrictions because it'd re-introduce HQ hopping. In that case it's very reasonable to think that they should have an opportunity to leave and try somewhere else, but there are a few things that need to be considered as a whole. ![]() I understand that on occasion a guild will pick somewhere to land, take the first sector but then find it a lot harder to make any more progress. ![]()
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